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1st Jun 2013

Mario Kart 64

Bug: In multiplayer Battle mode, you can keep shooting Green Shells over and over again which will forever bounce around the track if they don't hit a player, another shell or item, or environmental hazard. If you have enough Green Shells bouncing around, the game begins to not be able to handle all the activity and the smoke behind the shells will disappear.

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29th May 2013

Goldeneye 007

Bug: In the Aztec bonus mission, you can trick Jaws easily by leading him to the stairs room. He can't see past the sides of the stairs, as if there is a wall there. You can shoot him, and he moves, but he can't see or shoot at you unless he is on the same set of stairs as you.

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Bug: On the stage Death in the Orient on multiplayer, there is an MMG on the Allied side. Players are unable to reload their weapons by pressing the action button when standing within 2 feet to approx 7 feet away from it. The character's gun just flashes and the screen twitches as if the game thinks you are trying to mount the MMG but are too far away.

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Bug: We have yet to discover how it happens, or where exactly it does on the map for this glitch. But in multiplayer on the Battle Ships level, sometimes a bot will disappear out of visible game play. Pausing over time reveals that the suicide count of that bot continues to increase. It is as if the bot some how got stuck off the map and keeps dying over and over again there and is unable to respawn back on the map. This causes its whole team to lose with the very high negative score this racks up.

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Bug: During a multiplayer battle when your character is killed, their body lies dead for a few seconds and the camera stays with their perspective until respawning. Just for a split second as the character respawns, their dead body stands back up where it was killed before vanishing. If you happen to get shot at that moment, you spawn with the damage from it. Explosions can even cause you to respawn and die again instantly.

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Bug: Go into 2 player mode, and let player 2 pull out the Katana. If player 2 turns on CJ and kills him with that sword in such a way that his head is cut off, he will respawn in 1 player mode with no head. Just a neck stub with blood constantly spurting out. You can walk around and continue on as headless CJ until the game is reset. All of CJ's spoken lines are cut off after just a couple sounds as well once this happens.

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26th Apr 2013

Fix-It Felix, Jr.

Bug: There are two ways to perform this glitch. When the glitch is performed, the game can't progress, regardless of the fact all windows on the current floor have been fixed. Ralph will continue to throw bricks and Felix can still be moved, but the game will stay on the current floor. One way of performing this glitch is to 'die' just as the last window on the floor is fixed. The second way to perform the glitch is to press the fix button on a window and have Ralph destroy the window whilst it's being fixed.

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26th Apr 2013

Fix-It Felix, Jr.

Bug: If the player presses the pause button just after fixing the final window on a level, the 'You fixed it!' message will pop up, but during the cut-scene where Ralph is thrown off the roof, the 'PAUSE' label will pop up. When the next level is started, the game will pause. Even after pressing the pause button, the 'PAUSE' label will stay onscreen, obscuring the windows and making it difficult to see which are broken and which are fixed.

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Bug: In Calumpit Chaos, on the American side of this map in multiplayer, there is a fun little glitch that when abused, gives the player an advantage over the bots. If you stand on the second floor of the hotel by the window, underneath he MMG on the roof, and hit the action button, you instantly teleport up to the roof and mount the MMG. Press action again and you go back down to the second floor.

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Bug: We are not sure how it happens, but when playing on Calumpit Chaos on the multiplayer, there is an occasional glitch where all the players get a shield around them making them invulnerable to bullets. Explosives still cause damage, but bullets make bullet hole impressions on an apparent invisible box.

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Bug: If the springs on custom stages have been increased in size, there is a glitch that no matter where you touch the top of the spring, it instantly snaps you to the center of the spring before sending you up in the air. This is particularly annoying when you are attempting to put distance between you and a final smash.

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Bug: On custom stages, if you have the springs set up, there is a glitch with them that occurs with Meta Knight's final smash. If he is in the middle of using his final smash, and any other player happens to touch a spring during that, they instantly freeze and are unable to move until the final smash is over. And it seems to somehow amplify the effects of the smash on the frozen players.

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