Star Trek

Star Trek (1966)

13 mistakes in The Gamesters of Triskelion

(12 votes)

The Gamesters of Triskelion - S2-E16

Other mistake: When Kirk agrees to fight in the arena at the end of the episode, he and the thralls are warned that touching an opponent's color will result in the loss of a weapon. Kirk does this several times during the fight, but isn't penalized in any way.

Mike Lynch

The Gamesters of Triskelion - S2-E16

Continuity mistake: The Providers' representative colors on the game platform and the thralls' collars (all three colors are on Galt's collar) are red, yellow and blue. But when Kirk appears before them, the Providers themselves are red, yellow and green, and so is the gaming symbol inside their glass bubble. (00:40:00)

Jean G

The Gamesters of Triskelion - S2-E16

Continuity mistake: During the final match, while Kirk fights the lone Andorian thrall two things to notice. Kirk's collar of obedience opens up and drops between the two opponents, then when Kirk lifts and flips the Andorian thrall the back of Kirk's black pants are split open in the wide shot. Both the collar and pants are intact in following shots. (00:45:25)

Super Grover

Capt. Kirk: Space, the final frontier. These are the voyages of the starship Enterprise. Its 5-year mission: to explore strange new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before.

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Trivia: Gene Roddenberry created the transporter as an easier (and cheaper) way of getting Enterprise crew members onto a planet's surface, rather than landing the ship on the planet.

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Answer: Kirk was getting his physical and Dr. McCoy probably turned off communications, because if he hadn't, Kirk would have left and headed straight for the bridge, leaving McCoy irritated.

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